D100

The Drain

A Funnel Adventure for Mothership Sci-Fi Horror RPG

By Ian Yusem • Anodyne Printware

This scenario contains graphic descriptions of violence, gore and body horror involving animals and people.

What is a Funnel?


This module emulates Dungeon Crawl Classics' "funnel" character generation in which each player pilots multiple 0-level characters through a 'meat grinder' scenario. Survivors, forged in blood, earn their 1st-level.

If embraced, a funnel becomes a contest to achieve the most spectacular PC death. Players and GMs bond in murderous collaboration, anxieties surrounding character death melting away. PCs become resources to throw at problems rather than precious things to be guarded. Campaign-spanning legends of heroic sacrifice and bitter survival begin here.

Funnel Rules


  1. Stats: 20/25/25/30 in any order.
  2. Saves: 20 each.
  3. Class: Do not pick a class.
  4. Health: 10 Health, 1 max Wound.
  5. Skills: Roll 1d100 for one Skill.
  6. Panic: Start with 5 Stress, only one character from each player's pool Panics at a time.
  7. Crime: Roll 1d100 to determine your conviction and returned personal effect. Rolling an Android-crime means your character is an Android, and boosts your Fear Save to 50.
  8. Materiel: Roll 1d100 for spare equipment distributed by PrayCo.

Character Generator


Generate a batch of funnel characters. One will be randomly assigned the Master Collar.

Starting Skill


Roll 1d100 to determine your character's starting skill.

01–06Linguistics
07–12Zoology
13–18Botany
19–24Geology
25–30Industrial Equipment
31–36Jury-Rigging
37–42Chemistry
43–48Computers
49–54Zero-G
55–60Mathematics
61–66Art
67–72Archaeology
73–78Theology
79–84Military Training
85–90Rimwise
91–96Athletics
97–00Roll again twice

Conviction & Returned Item


Roll 1d100 to determine your crime and the personal effect returned to you upon deployment.

D100 — Crime & Returned Item
RollConvictionReturned Item
01–05Crimes Against NatureTibetan Book of the Dead
06–10MayhemTuna Knife
11–15Art ForgeryEye Loupe
16–20Failure to ComplyBody Cam
21–25TreasonCyanide Capsule
26–30Desecration of a CorpseBag M-80s
31–35Defacing PetroglyphsGold Leaf
36–40Equine TrippingVial Collodion*
41–45Cyber CrimeHolopet Slickware**
46–50HoaxesWeather Balloon (Deflated)
51–55TerrorismBattle Shampoo (6 oz)
56–60Fortune TellingElectronic ID Scraper
61–65PiracyCalling Cards
66–70Unlawful Use of Crane GamesGyrostabilizer
71–75SleevingCaptive Bolt Pistol
76–80Self-Jailbreaking ANDROIDHappyHour Disk***
81–85Domestic Insufficiency ANDROIDFlyswatter
86–90Impersonating a Human ANDROIDIV Bag of Blood
91–95Computer-Assisted Gambling ANDROIDCockfighting Spurs
96–000 Degree Murder ANDROIDRare Earth Magnet
*Caustic acid, explosive, produces cyanide gas if burned
**See A Pound of Flesh
***Simulates intoxication in Androids

Materiel


Roll 1d100 for spare equipment distributed by PrayCo.

D100 — PrayCo Issued Equipment
RollEquipment
01–05Artillery Shell (1d10 Wounds)
06–10Shovel
11–15Crowbar
16–20Scalpel
21–25Flare Gun
26–30Nail Gun (5 shots)
31–35Magazine (Pulse Rifle)
36–40Frag Grenade (x1)
41–45Short-range Comms
46–50Flashlight
51–55Gas Mask
56–60Boots
61–65Automed (x1)
66–70Pain Pills (x1)
71–75Stimpak (x1)
76–80Angel Wings (Costume)
81–85Bottle Communion Wine
86–90Oversized Rosary (Flotation device)
91–95Wooden Cross (Grave marker)
96–00Votive Candle and Lighter

Your Briefing


Mission Parameters

> You are prisoners of PrayCo, a private reform colony, drafted into holy war.
> Mission: Reach the Wheel's Command Hub, recover the source of the 3rd Testament transmission and return it to PrayCo.
> Reward: Sentence Commutation.

Equipment & Constraints

> Each prisoner is equipped with a tinsel halo (PrayCo battle uniform) and Command Collar.
> In each battle group a randomly selected prisoner wears a Master Collar.
WARNING: Secondary Collars explode when 20m+ from the Master Collar. At 15m an obnoxious warning beep begins. Command Collar functionality is unaffected by wearer death. Sensitive to detonation if tampered with.
> Master Command Collars include a remote that engages any Collar in the group's shock function for self-protection.
> Each Collar functions as a short-range comms device initially set to PrayCo's command frequency for extraction.

Deployment

> PCs begin in the Furrow Trenches.

The Wheel


Within Wheels aka "The Wheel": Bottom-of-the-line conical rotating habitat decimated by cut costs—a hairsbreadth from floating scrap. Barren artificial farmland. 2km long, 1km in diameter at its widest. 2,500 acres of farmland.

Crossing into adjacent Zones takes 10 minutes hard marching.

A
Diameter 1000m
Gravity 1.5 G
B
Diameter 750m
Gravity 1.125 G
C
Diameter 500m
Gravity 0.75 G
D
Diameter 250m
Gravity 0.375 G
0.1 G minimum

Surviving Characters


Graduate to full Mothership classes. Characters add 1d10 to Health and each Stat or reroll them following standard character creation. Human PCs choose a class, everyone gains their class' respective Stat and Save modifiers, Trauma Response, Wound count and Skills (in addition to their starting Skill).